@startuml
sprite $car_on [48x48/16] {
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}


!define FA6_CAR_ON(_alias) ENTITY(rectangle,black,car_on,_alias,FA6 CAR_ON)
!define FA6_CAR_ON(_alias, _label) ENTITY(rectangle,black,car_on,_label, _alias,FA6 CAR_ON)
!define FA6_CAR_ON(_alias, _label, _shape) ENTITY(_shape,black,car_on,_label, _alias,FA6 CAR_ON)
!define FA6_CAR_ON(_alias, _label, _shape, _color) ENTITY(_shape,_color,car_on,_label, _alias,FA6 CAR_ON)
skinparam folderBackgroundColor<<FA6 CAR_ON>> White
@enduml